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May 5th References

Reference Notes / Suggested By
Aarseth, Espen. (1997). Cybertext: Perspectives on Ergodic Literature. JHU Press. Geoffrey Rockwell
Arias, Ernesto G and Gerhard Fischer. (December 2000). "Boundary Objects: Their Role in Articulating the Task at Hand and Making Information Relevant to It." International ICSC Symposium on Interactive & Collaborative Computing (ICC'2000). Wetaskiwin, Canada: ICSC Academic Press. 567-574. Cindy Poremba
Austin, John Langshaw. (1965, c1962). How to do things with words. New York: University Press. Susan Brown
Barrett, Estelle. (2005). "Creative Arts Practice, Creative Industries: Method and Process as Cultural Capital." Speculation & Innovation (SPIN) Conference. Queensland University of Technology, Australia. Cindy Poremba
Beacham, Richard and Hugh Denard. (2003). "The Pompey Project: Digital Research and Virtual Reconstruction of Rome’s First Theatre". Computers and the Humanities. 37. 129–139. <http://ahds.ac.uk/ictguides/projects/project.jsp?projectId=3>. Stacey Wheal
Borgdorff, Henk. (2006). "The debate on research in the arts". Sensuous Knowledge. 2. Cindy Poremba
Bos, Nathan, Ann Zimmerman, Judith Olson, Jude Yew, Jason Yerkie, Erik Dahl and Gary Olson. (2007). "From Shared Databases to Communities of Practice: A Taxonomy of Collaboratories". Journal of Computer-Mediated Communication. 12. 2. < http://jcmc.indiana.edu/vol12/issue2/bos.html>. Geoffrey Rockwell
Brouwer, Joke and Arjen Mulder (Ed). (2007) Interact or Die: There Is Drama In The Networks. NAi Publishers. Winner of Media Art Theory Prize (Prix Ars Electronica?); Chris Salter
Butler, Judith. (1993). Bodies that matter : on the discursive limits of "sex". New York: Routledge. Susan Brown
Candy, Linda. (2006). Practice Based Research: A Guide. Sydney: Creativity & Cognition Studios, University of Technology. <http://www.creativityandcognition.com/content/category/10/56/131/>. Stacey Wheal
Cetina, Knorr K. (1999). Epistemic Cultures: How the Sciences Make Knowledge. Cambridge, Mass: Harvard University Press. Cindy Poremba
Crawford, Cris. (1982, published online in 1997 ). The Art of Computer Game Design. Berkeley, CA, USA Osborne/McGraw-Hill. <http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html>. Geoffrey Rockwell (Proposal Bib)
Cross, Nigel. (2001). "Designerly Ways of Knowing: Design Discipline versus Design Science". Design Issues. 17. 3. 49-55. Cindy Poremba, Stacey Wheal
Csikszentmihalyi, Mihaly. (1975). Beyond Boredom and Anxiety: The Experience of Play in Work and Games. San Francisco: Jossey-Bass Publishers. Geoffrey Rockwell
Díaz-Kommonen, Lily. (2004). "Expressive artifacts and artifacts of expression". Working papers in Art & Design Issues. 3. Cindy Poremba
Dieber, H. Hans. (2006). Performative Science and Beyond - Involving the Process in Research. Wien: Springer Verlag. Cindy Poremba
Dourish, Paul. (2001). Where the Action is: The Foundations of Embodied Interaction. Cambridge, MA: MIT Press. Ron Wakkary
Dunne, Anthony and Fiona Raby. (2001). Design Noir: The Secret Life of Electronic Objects. London: Birkhäuser Basel. Ron Wakkary
Ehn, Pelle. (1989). Work-oriented design of computer artifacts. Arbetslivscentrum, Stockholm.: Ron Wakkary
Ehn, Pelle. (1992). "Scandinavian design: On participation and skill". Usability: Turning technologies into tools. P. A. a. T. Winograd. 96-132. Cindy Poremba
Geirland, John. (1996). Go With The Flow. Wired Magazine. Issue 4.09. <http://www.eesc.usp.br/nomads/textos/arq_textos/mihaly_interview_wired.htm>. Stacey Wheal
Goulding, Christina. (June 1999). Grounded Theory: some reflections on paradigm, procedures and misconceptions. UK: University of Wolverhampton. Cindy Poremba
Gray, Carole and Julian Malins. (2004). Visualizing Research: A Guide to the Research Process In Art and Design. Aldershot, Hants, England: Ashgate. Cindy Poremba
Hansen, Mark B. N. (2006). Bodies in Code: Interfaces with Digital Media. New York: Routledge. Media Art Theory Prize Finalist; Suggested By: Chris Salter
Heeter, Carrie. (2000). "Interactivity in the Context of Designed Experiences". Journal of Interactive Advertising. 1. 1. Stacey Wheal
Hunter, Lynette. (1999). Critiques of knowing : situated textualities in science, computing, and the arts. London; New York: Routledge. Susan Brown
Hutchins, Edwin. (1995). Cognition in the Wild. Cambridge, Mass.: MIT Press. Ron Wakkary
Ihde, Don. (1998). "Introduction: Expanding Hermeneutics". Expanding Hermeneutics: Visualism in Science (Ed). Evanston, Ill: Northwestern Univ. Press Cindy Poremba
Jensen, Jens F. . (1998). ""Interactivity"--Tracking a New Concept in Media and Communication Studies". Nordicom Review. 1. Stacey Wheal
Kempadoo, Roshini. (2002). "Future Belonging – a case study in practice-based research". Journal of Media Practice. 2. 3. 138–146. <http://www.futurebelonging.c3.hu/>. Lynn Hughes
Laurel, Brenda. (1993). Computers as Theatre. Reading, Massachusetts: Addison-Wesley. Geoffrey Rockwell (Proposal Bib)
Laurel, Brenda (Ed). (2003) "Design Research - Methods and Perspectives." London: MIT Press. Geoffrey Rockwell (Proposal Bib)
Marshall, Tim and Sid Newton. (2000). "Scholarly design as a paradigm for practice-based research". Working Papers in Art and Design. 1. <http://sitem.herts.ac.uk/artdes_research/papers/wpades/vol1/marshall1.html>. Cindy Poremba, Stacey Wheal
Mcintyre, Phillip. (2006). "Creative Practice as Research: 'Testing Out' the Systems Model of Creativity through Practitioner Based Enquiry". Speculation and Innovation: Applying Practice Led Research in the Creative Industries. R. Vella: Queensland University of Technology Cindy Poremba
McMillan, Sally. (2003). Interactivity. London: Sage Publishers. 1. 241-244. Stacey Wheal
Munster, Anna. (2006). Materializing New Media: Embodiment in Information Aesthetics. Hanover, NH: Dartmouth College/University of New England Press. Media Art Theory Prize Finalist, Suggested By: Chris Salter
Murray, Janet H. (1997). Hamlet on the Holodeck. New York: Free Press. Stacey Wheal
Nardi, BA. (1996). Context and consciousness: activity theory and human-computer interaction. Cambridge, Mass.: MIT Press. **Suggested by: Ron Wakkary
Pakes, Anna. (2004). "Art as Action or Art as Object? The Embodiment of Knowledge in Practice as Research". Working papers in Art & Design Issues. 3. Cindy Poremba
Penny, Simon. (2000). "Agents as Artworks: and Agent Design as Artistic Practice". Human Cognition and Social Agent Technology. K. Dautenhahn (Ed). Amsterdam, NL: John Benjamins Publishing Company. 395-414. Cindy Poremba
Piantanida, M., C. Tananis, and R. Grubs. (January 2002). "Claiming grounded theory. for practice-based research: A think piece." 2002 Conference on Interdisciplinary Qualitative Studies Roundtable Discussion. Athens: Cindy Poremba
Preece, J., Y. Rogers and H. Sharp. (2002). Interaction Design: Beyond Human-Computer Interaction. New York: John Wiley & Sons, Inc. Ron Wakkary
Rittel, Horst and Melvin Webber. (June 1973). "Dilemmas in a General Theory of Planning". Policy Sciences 4. 155-169. Cindy Poremba
Rockwell, Geoffrey. (2002). "Turing's Reaction: Dialogue as a model for interactivity in multimedia." MITH. Geoffrey Rockwell, Stacey Wheal
Rosenberg, T. . (2000). " "The reservoir": towards a poetic model of research in design". Working Papers in Art and Design. 1. <http://www.herts.ac.uk/artdes/research/papers/wpades/vol1/rosenberg2.html>. Stacey Wheal
Rust, Chris. (2007). "Unstated contributions – How artistic inquiry can inform interdisciplinary research.." International Journal of Design. 1. 3. Cindy Poremba
Schön, Donald A. (1983). The reflective practitioner: how professionals think in action. New York: Basic Books. Ron Wakkary, Cindy Poremba, Stacey Wheal
Schön, Donald A. (1987). Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions. San Francisco: Jossey-Bass. 1st ed. Ron Wakkary
Schrivener, Stephen. (2002). "The art object does not embody a form of knowledge". Working papers in Art & Design Issues. 2. Cindy Poremba
Schuler, D and A Namioka. (1993). Participatory design: principles and practices. Hillsdale, N.J.: L. Erlbaum Associates. Ron Wakkary
Scott, Jill (Ed). (2006) "Artists-in-Labs – Processes of Inquiry." Springer. Cindy Poremba
Seago, Alex; Anthony Dunne. (1999). "New Methodologies in Art and Design Research: The Object as Discourse". Design Issues. 15. 2. 11-17. Cindy Poremba, Stacey Wheal
Shusterman, Richard. (1992). Pragmatist Aesthetics: Living Beauty, Rethinking Art. Oxford, UK: B. Blackwell. Cindy Poremba
Simon, Herbert A. (1969). "The Science of Design: Creating the Artificial". The Sciences of the Artificial (Ed). London: M.I.T. Press. 55-83. Ron Wakkary, Cindy Poremba, Stacey Wheal
Smith, M. K. . (1996; 2001, 2007). 'Action research', the encyclopedia of informal education. <http://www.infed.org/research/b-actres.htm>. Cindy Poremba
Suchman, L.A. (1987). Plans and situated actions: The problem of human-machine communication. Cambridge Cambridgeshire, New York: Cambridge University Press. Ron Wakkary
Suchman, Lucille Alice. ( 2007). Human-machine reconfigurations : plans and situated actions. Cambridge, New York: Cambridge University Press. 2nd ed. Susan Brown
Swann, Cal. (2002). "Action Research and the Practice of Design". Design Issues. 18. Cindy Poremba
Wakkary, Ron. (2005). "Framing Complexity, Design and Experience: A Reflective Analysis". Digital Creativity. Vol. 16. No. 2. pp. 65–78. <http://www.sfu.ca/~rwakkary/papers/DC_Wakkary_2005.pdf>. Cindy Poremba, Lynn Hughes, Stacey Wheal
Wardrip-Fruin, Noah and Pat Harrigan (Ed). (2004) "First Person: New Media as Story, Performance and Game." London: MIT. Geoffrey Rockwell (Proposal Bib)
Wilson, Stephen (Ed). (April 2003) " Art and Science as Cultural Acts." Information Arts : Intersections of Art, Science, and Technology (Leonardo Books). The MIT Press. Cindy Poremba
Winograd, T. (Ed). (1996) "Bringing Design to Software." New York / Reading, Massachusetts: ACM Press / Addison-Wesley. Ron Wakkary

-- StaceyWheal - 09 Aug 2008


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